Mexican Standoff
Four fighters, four cans, four powers unleashed. One very bad idea. One swig turns El Fuego into a masked menace, sending folding chairs flying, while El Loco goes literally loco, climbing the ropes and launching himself into the ring. El Rayo hits overdrive and starts tossing masked luchadores around like piñatas, while El Tigre tears through the ropes and turns the whole lucha libre ring into his jungle. This isn’t a fight... it’s a Mexican Standoff.

05-11-2026

Exclusive Early Access

12-11-2026

Release Date

96.05%

RTP

Volatility

15 000 x bet

Max payout

1 in 167

Free Spins

3-3-3

Reels/Rows

Yes

Feature buy-in

Yes

Bonus mode

€0.20/€20.00

Min/Max bet

Highlights

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Game Features

Multiplier

The multiplier starts at x1 and doubles each time a Luchador visits and collects a symbol, reaching x2 on the first visit and increasing up to a maximum of x4096.

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Random Multiplier

The Random Multiplier feature may trigger at the beginning of each spin and is guaranteed to trigger every time the Hype Meter is filled. When the Random Multiplier feature occurs, it increases the multiplier values on a random number of squares by one step, up to the multiplier cap, and expands the play area.

Avalanche

Any win starts an Avalanche™. Symbols in winning combinations disappear, leaving space for a new Avalanche of symbols. After all positions are filled, the wins are evaluated again. Avalanches continue until there are no more wins.

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Wild

Wild Symbols can be collected by all Luchadores in the same movement.

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Hype Meter

The Hype Meter is present outside of the Play Area at all times and every collected symbol contributes in filling it up. When the Hype Meter is full, it will store one activation. The Hype Meter may be filled up multiple times, storing multiple activations. Activations trigger one at a time. When symbol collection is over, the Hype Meter activates, removing all symbols and characters from the play area, making space for an Avalanche, triggering the Random Multiplier feature and potentially expanding the play area.

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Expanding Reels

The play area may be expanded to 7x7 and 8x8 by activating the Hype Meter feature or Random Multiplier feature. Once the play area has reached the maximum size of 8x8, it may not be expanded further, but all the other effects of the Hype Meter or Random Multiplier feature still occur. In main game, the Expanded Reels reset in between Spins. In Free Spins and Super Free Spins the Expanded Reels persist in between Spins. When the game enters Free Spins and Super Free Spins, the Expanded Reels are carried over.

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Grid Cleaner Roomba

The Grid Clearer Roomba symbol activates when picked up by Luchadores and no additional avalanche or movement occurs. When activated, it removes low-pay symbols and Luchadores in a 90 degrees angle area with itself as the origin, making space for an Avalanche.

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Symbol Converter Battery

The Symbol Converter Battery activates when picked up by Luchadores and before any additional movement occurs. When activated, it converts all symbols on the same row or reel to match the colour of the Luchador that picked it up. Any affected symbol that was already on the path of another Luchador is instead converted into a Wild. If the affected reel or row contains another Luchador, the effect is replicated on that Luchador, matching their colour instead. This effect can chain further but each Luchador may only be affected once.

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Multiplier Doubler Chair

Two Multiplier Doubler Chair symbols can appear on the play area, the Small Multiplier Doubler Chair and the Big Multiplier Doubler Chair. Multiplier Doubler Chair symbols activate when picked up by Luchadores and before any subsequent movement occurs. When the Small Multiplier Doubler Chair is activated, it doubles all multiplier values in a 3x3 square centered around the symbol. All positions in that 3x3 square without a multiplier will receive a x2 multiplier instead. When the Big Multiplier Doubler Chair is activated, it doubles all multiplier values on the entire play area. All positions on the play without a multiplier will receive a x2 multiplier instead.

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Brawl

One Luchador is thrown to another position, where it resumes moving and collecting symbols.

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Tag Team

Two Luchadores combine, moving and collecting symbols together. If there is no additional movement, they separate.

Character Removal

One Luchador is removed along with matching-colour symbols, creating space for an Avalanche. If there is a win, they may reappear with their matching symbol.

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Corner Jump

A Luchador ending in a corner jumps towards a cluster of matching symbols, doubling the multiplier values around its landing spot before resuming collection.

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Edge Rush

A Luchador ending next to the edge, but not in a corner, moves towards another Luchador in the same row, collecting symbols and doubling multipliers along the way. The second Luchador is then thrown to a different position where it may resume moving and collecting symbols.

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Free Spins

In the main game, collecting 3 Bonus Symbols awards 5 Free Spins when all collected wins are evaluated and there is no additional movement or avalanches. A maximum of 3 Bonus Symbols can be collected in the main game. Unlike the main game, in Free Spins the multipliers and Expanded Reels persist between Spins. The Hype Meter also persists between Free Spins. During Free Spins, each Bonus Symbol awards 1 extra Free Spin. Collecting a Super Bonus Symbol upgrades the game mode to Super Free Spins on the following round and awards 1 extra Free Spin. Free Spins and Super Free Spins are played at the same bet as the round that activated them. At the end of Free Spins or Super Free Spins, their total win is added to any wins from the round that activated them, and the game returns to that round.

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Super Free Spins

In the main game, collecting 3 Bonus Symbols, including at least 1 Super Bonus Symbol, awards 5 Super Free Spins. A maximum of 3 Bonus Symbols can be collected in the main game. During Super Free Spins, multipliers, Expanded Reels and the Hype Meter persist between Spins. The Random Multiplier feature is also guaranteed to occur at least once per Spin. During Super Free Spins, each Bonus Symbol or Super Bonus Symbol awards 1 additional Super Free Spin.

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Bonus Hunt (Elevate Feature)

For 1.5 times the bet, increase the chance of entering Free Spins or Super Free Spins.

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Charged x16 (Elevate Feature)

For 10 times the bet, start the spin with a x16 multiplier on every position on the play area.

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Charged x128 (Elevate Feature)

For 75 times the bet, start the spin with a x128 multiplier on every position on the play area.

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Loco Spins (Elevate Feature)

For 100 times the bet, at least 3 Bonus symbols are guaranteed to land on the reels, activating Free Spins.

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Full Chaos Spins (Elevate Feature)

For 500 times the bet, at least 3 Bonus symbols, including a Super Bonus, are guaranteed to land on the reels, activating Super Free Spins.